//
// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//

#pragma once

#include <Atomic/Core/Object.h>

namespace Atomic
{

    ATOMIC_EVENT(E_IPCPLAYERPAUSERESUMEREQUEST, IPCPlayerPauseResumeRequest)
    {

    }

    ATOMIC_EVENT(E_IPCPLAYERUPDATESPAUSEDRESUMED, IPCPlayerUpdatesPausedResumed)
    {
        ATOMIC_PARAM(P_PAUSED, Paused);            // bool
    }

    ATOMIC_EVENT(E_IPCPLAYERPAUSESTEPREQUEST, IPCPlayerPauseStepRequest)
    {

    }

    ATOMIC_EVENT(E_IPCPLAYEREXITREQUEST, IPCPlayerExitRequest)
    {

    }

    ATOMIC_EVENT(E_IPCPLAYERWINDOWCHANGED, IPCPlayerWindowChanged)
    {
        ATOMIC_PARAM(P_POSX, PosX);  // int
        ATOMIC_PARAM(P_POSY, PosY); // int
        ATOMIC_PARAM(P_WIDTH, Width); // int
        ATOMIC_PARAM(P_HEIGHT, Height); // int
        ATOMIC_PARAM(P_MONITOR, Monitor); // int
        ATOMIC_PARAM(P_MAXIMIZED, Maximized); // bool
    }

    ATOMIC_EVENT(E_PLAYERQUIT, PlayerQuit)
    {

    }

}
